Dakota (Sanctuary Game)

September 1st, 2006

Dakota was the character I played in David Goodner’s play by wiki game called Sanctuary. She started the game with no memories past six months before the game started.

Name: Dakota Player: Lisa
Character type: Champion
Description
Gender: Female Age: Unknown Hair: Black
Race: Human (Native American) Height: 5′ 0″ Weight: 120 Eyes: Dark Brown
Physical Attributes Mental Attributes Secondary Attributes
Strength: 5 Intelligence: 3 Life Points: 59 Endurance Points: 0
Dexterity: 7 Perception: 3 Speed: 0 Essence Pool: 0
Consitution: 5 Willpower: 4
Qualities and Drawbacks
Quality or Drawback Level Cost XPs Notes
Attractiveness Quality 4 4 0
Mystic Warrior 5 5 0
Adversary 6 0 0 (5 from UST, 1 from MW)
Fast Reaction Time 1 0 0 (From UST)
Antisocial Impulses 1 0 0 (Violence, from UST)
Iron Mind 1 0 0 (from UST)
Honorable 2 0 0 (from UST)
Natural Toughness 1 2 0
Nerves of Steel 1 0 0 (from UST)
Situational Awareness 1 2 0
Unknown Supernatural Type 17 17 0
Supernatural Senses - Basic 1 0 0
Immortal 1 0 0
Supernatural Senses - Insight 1 0 0 (from UST)
Regeneration 1 0 0 This Quality must be bought a 1 pt, 3 pts, or 6 pts.
Supernatural Senses - The Sight 1 0 0 (from UST)
Hard to Kill 3 0 0 (from UST)
Obligation 2 -2 0
Misfit 2 -2 0
Minority 1 -1 0 (Native American)
Resources Drawback 2 -4 0
Secret 3 -3 0 (Amnesia)
Skills
Skill Level Cost XPs Notes
Acrobatics 5 5 0
Crime 2 2 0
Doctor 3 3 0
Driving 1 0 5
Getting Medieval 6 8 0
Influence 2 2 0
Kung Fu 5 5 0
Languages 2 2 0
Notice 4 4 0
Occultism 4 4 0
Equipment
Lifting Capacity = 250lbs /125kg. Throwing Capacity = 225lbs/113kg.
Up to 125/63 = No penalty.
126/63 to 312/156 = -1 penalty. D4(2) Endurance per 10 minutes. (Light)
313/157 to 375/188 = -2 penalty. D4(2) Endurance per 5 minutes. (Medium)
376/188 to 437/219 = -3 penalty. D4(2) Endurance per 2 minutes. (Heavy)
438/219 to 500/250 = -5 penalty. D4(2) Endurance per minute. (Extra Heavy)

Melee Weapon (Hunting Knife)
Roll: Dexterity + Getting Medieval, or Combat Score. Damage: 8 s
Reference: Angel123.

Melee Weapon (Rebar)
Roll: Dexterity + Getting Medieval, or Combat Score. Damage: 18 b
Reference: Angel123.

Melee Weapon (Sword)
Roll: Dexterity + Getting Medieval, or Combat Score. Damage: 16 s
Reference: Angel123.

Parry
Roll: Dexterity + Kung Fu or Getting Medieval, or Combat Score. Damage: None.
Notes: Defense action, -2 vs. ranged attacks.
Reference: Angel123.

Punch
Roll: Dexterity + Kung Fu, or Combat Score. Damage: 2 x Strength. Damage Type: Bash.
Reference: Angel123.

Kick
Roll: Dexterity + Kung Fu - 1, or Combat Score - 1. Damage: 2 x (Strength + 1). Damage Type: Bash.
Reference: Angel122.

Dodge
Roll: Dexterity + Acrobatics or Getting Medieval or Kung fu, or Combat Score. Damage: None.
Reference: Angel121.

Knife
Damage: 2 x (Strength -1). Damage Type: Slash/stab.
Reference: Angel131.

Dakota’s personal posessions can all be carried in an army surplus backpack: a couple changes of clothes (including extra socks) from the surplus store, a hunting/camping knife, a tarp, a sleeping bag, basic toiletries, a battered old leather jacket patched with electrical tape, an equally worn but well taken care of pair of 32-hole Doc Martins, and a piece of rebar she has tied to the side of her backpack in such a way she can access it quickly if she needs to.

All of these she’d abandon in a minute. The only item of true value she has, and would fight for and risk injury to get back, is her silver bracelet.

Notes
Appearance
Dakota is an extremely attractive young full-blooded Native American woman. Standing barely five feet tall, the only identifying feature is on her back: a pattern of very precise scars in a shape similar to typical descriptions of the Thunderbird - like a reverse tattoo.

Useful Information
Initiative (1d10 + DEX) = 1d10 + 11
Perception (1d10 + PER + Notice) = 1d10 + 7 (9)

History
The first thing Dakota remembered was waking up under the “welcome to South Dakota” sign. She had no memory of who she was, let along how she got there. Her pockets were empty, except for a silver bracelet set with turquoise and engraved with an image of a Thunderbird on it, matching the one she discovered on her back. Since then, she has been on the move, working odd jobs for cash, hitchhiking and walking from place to place, not knowing where she was going - just that there was somewhere she needed to be.

When odd jobs weren’t to be found, she discovered she could pick up some quick and easy cash in illegal fights. However, she is starting to attract attention from some rather unsavory individuals.

Contacts
Dakota doesn’t know anyone, and hasn’t stayed anywhere long enough to make any friends of contacts.

Popularity: 32% [?]

Entry Filed under: Gaming Stuff, Unisystem

No Comments »

No comments yet.

RSS feed for comments on this post. TrackBack URI

Leave a comment

You must be logged in to post a comment.


Work In Progress

What I'm Doing Today